Emythilidan
"You and I are bound by fate."

Description


The armoury blacksmith's son Emythilidan1 grew up around the castle grounds often interacting with the servants, officials, and minor aristocracy within. One morning, while intervening in a brawl within the castle grounds, he came to the attention of Uthalanwe2, the only daughter of House Othyanor3, and younger sister to Ydenorenil4.

Soon they were in love, and though it took an age for Uthalanwe's parents to consent, they would, and Emythilidan and Uthalanwe were later wed. The years past and the happy couple would

Beliefs

Instincts

Relationships

Lifepaths


Lifepaths Years Resources Mental/Physical
Citadel Born 20 7  
Novice 10 10 1P
Shaper 35 15 1P
Armorer 1+90 15 1P
Totals 156 47 3P
  +10M/+16P   10M/19P
Sum GP/P Required Skills Skills
5/19 Elven Script Sing
  Mending Craft-wise
  Woodcraft* Elven Artifact-wise
  Armorer Stonecraft*
    Smithcraft*
    Etching
    Sewing
    Tanner
    Antiphon Union*

*: 2 points to open

Stats

All are Shade:Black unless otherwise noted.

Will Perception Agility Speed Power Forte
5 5 5 4 5 5

Attributes

Mortal Wound Reflexes Health Steel Grief Hesitation Stride
11 4 7 5 4 4 8

Skills

Standard

Name Stat Exponent Cost
Elven Script Per 2 1
Mending Per/Agi 2 1
Woodcraft Wil/Agi 4 4
Armorer Per/Agi 5 4
Craft-wise Per 2 1
Smithcraft Wil/Agi 5 5
Antiphon Union Will* - 2
Etching Agi 2 1
Total     19

General

Name Stat Exponent Cost
Ballard of Rage Wil 3 3
Gift of Speed Wil 2 2
Total     5

Traits

Elven Common

Born Under the Silver Stars (Char)

To those who look upon the Elves with clear eyes, there shimmers an unmistakable halo, like white light through a gossamer veil, like stars shinning at night.

Essence of the Earth (Dt)

Elves do not feel the effects of earthly cold and heat as do Men; they do not fall ill; they are ageless and will only pass on when the Earth ends. Elves do not have to take Health tests for illness, and they gain +1D to Health and Forte tests for resisting fatigue and poison. Yet, they are not deathless: Elves may be killed by violence or may waste away due to Grief.

Fair and Statuesque (Char)

Elves are fair and beautiful to all who look upon them. The Elven form inclines toward tall and slender, rounded by graceful curves.

First Born (Dt)

Elves are made from the very fabric of nature—wind, air, wood and water. Thus, they know its secrets very well: They know how to preserve much of its power—even when it is taken and shaped into something new. It is this intimate knowledge that allows the Elves to weave their songs. Their unadulterated essence grants them insight into their world unmatched by the races of Men, Dwarves and Orcs. Due to this, Elves' Perception maximum is 9. Their other stat caps are 8. Their stride is also 8.

Grief (Dt)

Years of emotion and strife take their toll, and eventually all Elves begin to feel Grief tug at their hearts.

Keen Sight (Dt)

Like eagles, Elves can see great distances with perfect clarity. Add +1D to all Perception and Observation based field manoeuvres for Range and Cover or any Perception test involving seeing long distances. Elves also may see in starlight as if it were day. They suffer no obstacle penalties for dim light. Smoke and haze still bar their vision—normal penalties apply. In complete darkness, Elves are as blind as Men and Dwarves.


Required

Loyal (Dt)

There is an old saying: "Death is lighter than a feather, but duty is heavier than a mountain." This character lives by those words. The player may add an additional Belief centred around his loyalty to another character.

Long Fingered (Char)

This character has hands with long dexterous and calloused fingers.

Patient (Char)

This character has much time for the people and things he has engaged with.


Bought

World Weary (Dt)

Certain Elves feel a weariness creep into their bones. The constant trial and tribulation that marks the passing of years begins to drag them down. Reduce hesitation by one, but increase Grief by one.

Idealistic (Char)

This character has many ideas that are as compassionate as they are difficult to implement.


Gear

Footnotes:

1

:: [EM-ith-il-luh-dan]

2

:: [UTH-al-AN-way]

3

:: [OTH-thee-AN-or]

4

:: [EE-den-OREN-il]


Modified: 2026-04-12 Sun 15:35
Created: 2026-02-08 Sun 11:41
Emacs 30.2 (Org mode 9.7.11)